Hollow Cedar

In production

Hollow Cedar. Survive. Explore. Rebuild. Endure.

You wake injured, alone, and with no memory of who you are.

A story-driven open world survival RPG. Built by two people, in the open, with the people who will end up playing it.

Steam page

Coming soon

Kickstarter

Coming soon

Platforms

PC first, Xbox to follow

The world

A country that stopped, and the people still in it.

A collapse has swept the country. What survivors are left cling on in emptied towns, dense forest and infrastructure that is coming apart. Resources are thin. Trust is earned slowly, if at all.

You have no name you can remember and no reason to be here that you can explain. The settlements you find have their own problems, their own histories and their own opinions about strangers.

Explore an eight square kilometre open world, work out who you were, and decide what the people still standing are worth to you.

What you actually do

Six things this game is built around.

Everything below is running in engine today. When something is still on the workbench, we say so.

Build somewhere worth defending

Raise a base out of what the collapse left behind, then hold on to it. Building is not a side activity here. It is how a foothold turns into somewhere you come back to.

Recruit people to run it

Survivors can be persuaded to join you. Once they do, they work. Your base keeps ticking over while you are out in the world.

Reputation travels

Settlements talk to each other. How you treat one carries to the next, and it changes who trades with you, who follows you and who reaches for a weapon.

The story sets the pace

Progression follows the narrative. Push the story forward and you get stronger for it, rather than grinding a wall before the next chapter opens.

Companions with histories

The people who travel with you are written, not rolled. They have pasts, opinions and their own reasons for being out here.

Alone or with others

PvPvE. Play it solo start to finish or bring a group. Other players are part of the danger, not a separate mode bolted on the side.

From the build

Work in progress, shown as work in progress.

Captures come straight out of the editor. Nothing here is a target render or a bullshot.

Watch on YouTube
In-engine capture from Hollow Cedar
In-engine capture
In-engine capture from Hollow Cedar
In-engine capture

Dev updates

Straight out of #dev-updates.

Whatever went into the build this week gets posted to Discord as it lands, and mirrored here.

Open the channel

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On the way

Two dates worth waiting for.

Coming soon

Kickstarter

A campaign is being prepared to fund the run up to Early Access, with pledge tiers that put backers in the build early and their mark in the world. It is not live yet and the date is not set. Sign up for updates and you will hear it before it goes public.

Coming soon

Steam page

The store page goes up ahead of Early Access. When it does, a wishlist is the single most useful thing you can give us, and it costs you nothing. Xbox Series X and S follow after Steam.

Development updates

Get told first.

One list. Kickstarter launch, Steam page going live, playtest waves and the occasional long post about why something took three weeks longer than it should have.